Experience
Undisclosed
Animated Short Film
Set Design, Set Modeling, and Set Dressing
Undisclosed
Animated Feature Film
Character and Set Texturing
Ancient Battle
Mobile Game
Character Rigging, Environment Art, 2D Animation
Match 3D
Mobile Game
3D Modeling, FX, and Animation
Cafe Story
Mobile Game
Environment Modeling and Texturing
About
I am a 3D artist with experience in modeling, texturing, set design, set dressing, and layout/previs for animated films and 3D modeling, texturing, rigging, animation, and game engine work for 4 published mobile games. As a mechanical engineer, I designed and assembled functional, consumer electronics and prototype devices.
I offer proficiency with Autodesk Maya, Blender, the Substance Suite, Unity and Unreal Game Engines, and the Adobe Suite, as well as experience with engineering CAD software and physical prototyping tools (3D printing, woodshop, metalshop, soldering, and CAM/CNC programming). I have a “can do" attitude: being able to quickly pick up new software, tools, and processes.
I am eligible to work in the US and Canada without sponsorship.